Knee to the gut that is similar to s.C cancel wise, but is a bit more safer on block.ĭ.A - 25 damage, chain/cancel-able, hits mid. In the middle of one of her combos, she can confirm this into her dp+K~AC. A standing uppercut that is easy to combo into a qcf+A, dp+P or super, but isn't safe on block. This kick can be used some stop some far hops. Yuri performs a roundhouse kick that is safe on block, and has some pushback. Can be good to stop hops preemptively.įar D - 80 damage, hits mid. You can easily confirm this against a jumping opponent into her dp+K~AC for an air throw.įar C - 80 damage, hits mid. This high aiming kick is good for stopping hops, can be whiff canceled and is safe on block. S.B - 30 damage, whiff/cancel-able, hits mid. A quick jab that leaves her at a slight advantage on block. S.A - 25 damage, chain/cancel-able, hits mid. Requires good, clean execution for a few of her damaging combos.Damage output is a little above average, especially with meter.Overall increased mixup potential air resets, command/running throw mixups, high/low game.Ambiguous crossups, and good pressure with her demon flip dive kick.Last, Yuri fits very well into any team position as she can play many different roles and help the player succeed in winning the match. Both versions of her command grab can also be comboed into from normal moves. Yuri has a command throw, which can function as a one frame command grab or a run-up grab. Many of her special moves are relatively easy to drive cancel out of. Another thing about Yuri is that she can net very good damage if she has meter.
#Kof 13 ryo series#
She also has a Demon Flip series (DP+K) which provides her with many offensive options and the ability continue combos for more damage. Yuri has a dive kick (df+B) which can be used as a pressuring tool, mix ups, ambiguous cross-ups, safe jump set ups, and starting combos. In Yuri's arsenal, she has a short ranged projectile along with two special moves that can function as anti-airs.
Another thing to note is that Yuri is also one of the more mix-up heavy characters. Yuri Sakazaki is a character that can operate under multiple situations. Try racking up on damage in various situations!" The real spectacle here is her air throw from dp.K which is now a hit-anything move. This will be a versatile weapon in her arsenal so please give the move a try in depth. " Depending on which buttons get pressed on hcb.K, a 1 frame throw, a running throw, an invincible attack, the properties of the move change dramatically so it will be necessary to use the variations according to the situation. The invincibility after attack frames on EX hcb.K has been shortened Movement limits on Yuri’s dive kick have been relaxed
(special follow up properties –ie- versus normal situations where an opponents in an air status that cannot be followed up on with subsequent attacks) Her air throw coming off of dp.K has special follow up properties The distance travelled on her dp as well as the angle of descent has been adjusted Haoh Raiouken - + + Yuri's Move List Video Quick Combo Reference 0 Stock, No Drive Gaugeĭ.Bx2, s.B, dp+C (1), (DC) qcf~hcb+K = 327 dmg